                            
 Charlie Nash by Trololo   V2 

 - Edited by kai_jph
 - Customized version of Capcom's Charlie Nash character, for MUGEN 1.0


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 Mode
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This character has two different modes:

"Alpha Charlie"
-plays like he did in alpha but with some enhancemets

SF5 Nash
-plays similar to the way he does in SF5


Nash is stronger on the ground and vs projectiles
Charlie is more versatile and stronger in the air

Both can now do combos 



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 .DEF Overview (from Original readme)
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This char has five different .def files, here's what each one does:

<CharlieNash.def>
The mode is selected via palette:

Palettes 1, 2, 3, 4, 5, 6	-> SFA Charlie
Palettes 7, 8, 9, 10, 11, 12	-> SF5 Nash

To add him to your Mugen, add the following line to your select.def, under [Characters]:
CharlieNash,

<CHARLIE.def>
Only SFA mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
CharlieNash/Charlie.def,

<NASH.def>
Only SF5 mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
CharlieNash/Nash.def,
Nash's .def uses his own .sff and portraits


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 Move List
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((Common to both modes))

Power Charge			   - Changed to Hold HP + HK
Moonsault slash (EX) (Charlie ver) - U,UF,F Kick
Moonsault slash (EX) (Nash ver)    - D,DF,F, Kick (type controls dist)


((Charlie Mode)) 

<Specials>
Sonic Boom (EX) 		   - B, F, Punch (type controls speed)
Anti Air Sonic Boom		   - F, B, Punch (type controls angle)
Aerial Sonic Boom (Air only)	   - B, F, Punch (type controls angle)
Somersault Kick (EX)		   - D, U, Kick
Sonic Sobat (EX)(Ground or Air)	   - B, F, Kick

<Supers>
Sonic Break:                	   - B, F, B, F, p
Somersault Justice (MAX) 	   - DB, F, B, U,  k
Crossfire Blitz (MAX) 	           - B, F, B, F, k

Crossfire Blitz (Lev 3)            - F, B, F, B, 2k	


((Nash Mode)) 

<Specials>
Sonic Boom (EX)			   - D,DF,F, Punch (type controls speed)
				   - for EX version push punch for another Sonic Boom
Tragedy Assault (EX)		   - F, D, DF, Punch (type controls inicial dist)
Sonic Scythe (EX)		   - D, DB, B, Kick (type controls mode)
Sonic Move (teleport)		   - B, D, DB, Punch
Stealth Dash 			   - D, DB, B, Punch 
	> Justice Shell		   - K During Stealth Dash
	> Justice Corridor         - P During Stealth Dash
	> Stop and dash back	   - Back
Bullet Clear (absorb proj) 	   - MP + MK 
Sonic fist combo		   - HP (Close), HP

<Supers>
Crossfire Blitz			   - D,DF,F,D,DF,F, p
Judgement Shell (MAX) 	     	   - D,DF,F,D,DF,F, k
	
Punishment Saber (Lev 3) 	   - D, DB, B, D, DB, B, 2p	


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  Notes
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- (N)Stealth dash is projectile immune
- (N)Justice shell is immune to all for a time, (N) Justice corridor is only immune to normal attacks
  but deals more damage
- Nash's reg heavy punch hits like a projectile and pushes back
- (N)Bullet Clear charges Power when stopping a projectile or hitting an opponent unguarded
- (C)Sonic Sobat is immune to normal attcks and knocks opponents back
- (N)Stealth Dash and Sonic move can be cancelled into knee Bazooka or crouching heavy kick


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  Credits
------------

I take no credit for this char, Trololo deserves it all 
Code from Infinite used as a base for anti air Sonic boom and for AI for most sonic booms, 
somersault kick and sonic scythe  	
Code from DG used as a base for Shadow Warp (Ryu's Teleport)

Thanks to Mulambo and Moldredd for helping me with code


			 		